Code & Context (B.Sc.)

Modulhandbuch ab 2025

Die nachfolgend dargestellte Modulmatrix zeigt, wie die Module und Lehrveranstaltungen der Module (Kurse) über die Semester mit dem Aufbau der einzelnen Kompetenzcluster sowie den Handlungsfeldern verknüpft sind.

Modul- / Kursinformationen Handlungsfelder Kompetenzbereiche Studiengangskriterien
Module / Kurse AGILE COMM CREA DRSS ENSI IEE PROD SDA SOSE TSCE
Designing Futures 1 1 6
Prototyping Things 1 3
Users and Situated Action 1 3
Coding Software 1 1 6
Coding Essentials 1 1 3
Coding Essentials 2 1 3
Project Code 1 12
Coding Essentials 3 1 3
Project Code: Project 1 9
Community & Reflection 1 1 6
Coding Software 2 2 6
Agile Coding Practices 2 3
Agile Team Practices 2 3
Developing Things 1 2 6
Designing Context 2 3
Things with Agency 2 3
Designing Futures 2 2 6
Generative Gestaltung 2 3
Interaction Design 2 3
Project Design 2 6
Community & Reflection 2 2 6
Creating Impact 1 3 6
Design Thinking 3 3
Entrepreneurial Thinking 3 3
Developing Things 2 3 6
Experience Engineering 3 3
Interactive Applications 3 3
Coding Software 3 3 3
Application Design 3 3
Designing Futures 3 3 3
Open Design 3 3
Project Impact 3 6
Community & Reflection 3 3 6
Developing Things 3 4 6
Internet of Things 4 3
Making of Things 4 3
Wahlpflichtmodul 1 4 6
WPF z.B. Coding Software - DevOps, Microservice Architecture, Advanced Coding 4 3
WPF z.B. Creating Impact - Human-Computer Impact, Business Economics, Trend & Market Research 4 3
Project Make 1 4 12
Community & Reflection 4 4 6
Creating Impact 2 5 6
Business Planning 1 5 3
Business Planning 2 5 3
Wahlpflichtmodul 2 5 6
WPF z.B. Designing Futures - Design As A Language, Open Ecosystems 5 3
WPF z.B. Developing Things - Machine Learning Basics, Blended International Project 5 3
Project Make 2 5 12
Community & Reflection 5 5 6
Optionales Praxissemester 6 30
Project Launch 6 / 7 15
Bachelorarbeit 6 / 7 12
Bachelor Kolloquium 6 / 7 3